|
Tweening.bb |
- This is an
example Blitz3D file that shows how to implement render tweening
in games. It's based on Mark Siblys castle demo. The file also
shows a way to do frame speed counting.
- For those who don't know, render tweening is a way to keep
a constant speed on the screen updates regardless of the speed
of the computer. |
|
|
Codeman
- In Memory |
- Ok, now be
ready for this! It's a little tune I made. Format is mp3PRO
96k. Size 2.76 mb.
It was meant to be techno, but turned out to be rock inspired
... eh... dance? trance? Just be sure to turn volume and bass
to the max! |
Codeman
- Angels |
- Yet another tune. This time normal Mp3
at 192k, size 4.47 mb |
|
|
|
|